Last week, one of the presentation groups talked about mind controlled
games. While still in their infancy, many companies are developing video
games controlled by ones brainwaves. It is the next evolution of gaming
platforms; transcending handheld controllers and body recognition software.
I was very curious about this mysterious new format, so I researched
mind-control technologies. I found that gadgets, usually in the form of
headsets, have been created which can translate brain waves into digital codes
that are then sent to various computer devices. This technology has been
utilized in other physical objects as well. For instance, NeuroSky
produced a headset with cat ears on it, which adjust according to ones varying
moods and energy levels. These ears actually read the mind and translate
those thoughts into realistic feline ear positions. In video gaming,
mind-reading technology is being used to create scenarios in which one can
control gun shots single-mindedly. While the capability to perform
specific actions through thought are still in the beginning stages of
development, technological engineers have been able to create sensors that
track relaxation and concentration in the brain. Games revolving around
achieving various levels of meditation are currently on the rise. For instance,
"Mind Labyrinth" is a mind game imploring users to navigate through
52 levels of an ancient temple, progressing as their concentration goes deeper
and deeper. Some psychologists argue that these sorts of mind control games are
beneficial to humans in that they support brain health. The meditative
exercises, especially, work as a sort of cognitive therapy. I am very
excited to witness the progress being made in mind-control technology, yet also
wary of its effects. To be able to move and affect change in front of one’s
eyes by simply imagining it is an exciting and intriguing experience to
behold. That being said, this
progression could aide the potential for humans to become so completely dependent
on technology, that their own autonomy is abandoned. I also fear the possibility of the virtual
world becoming so intertwined with reality that one becomes incapable of
divorcing the two. Should such an event
occur, I predict that the violence of video games could transcend into real
violence. Overall, it is important for
technologists to advance the mind-control platform, but it is also imperative
to be cautious of public usage.
Source: http://online.wsj.com/article/SB10001424052702304707604577426251091339254.html
Source: http://online.wsj.com/article/SB10001424052702304707604577426251091339254.html
No comments:
Post a Comment